<html>
<head></head>
<body>
<canvas id="canvas" style="border: 1px solid" width="600" height="300"></canvas>
<script>
var canvas = document.getElementById('canvas');
var ct = canvas.getContext('2d');
var raf;
var ball = {
x: 200,
y: 150,
vx: 5,
vy: 2,
radius: 25,
color: 'red',
draw: function() {
ct.beginPath();
ct.arc(this.x, this.y, this.radius, 0, Math.PI * 2, true);
ct.closePath();
ct.fillStyle = this.color;
ct.fill();
}
};
console.log(ball.x);
function draw() {
ct.clearRect(0,0, canvas.width, canvas.height);
ball.draw();
ball.x += ball.vx;
ball.y += ball.vy;
if (ball.y + ball.vy + ball.radius > canvas.height ||
ball.y + ball.vy - ball.radius < 0) {
ball.vy = -ball.vy;
}
if (ball.x + ball.vx + ball.radius > canvas.width ||
ball.x + ball.vx - ball.radius < 0) {
ball.vx = -ball.vx;
}
raf = window.requestAnimationFrame(draw);
}
canvas.addEventListener('mouseover', function(e) {
raf = window.requestAnimationFrame(draw);
});
canvas.addEventListener('mouseout', function(e) {
window.cancelAnimationFrame(raf);
});
ball.draw();
</script>
</body>
</html>